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Unity hangs after creating a new Script when it's edited in AssetsModifi...
How to reproduce:1. Open the attached project "case_1244361-Project.zip"2. In the Project Window, create a new C# Script3. If a prom... Read more
[2D] Animation Property text overlaps with its input field under prefere...
When a created bone is selected in the project window and Animation Preferences settings window is opened. The text of properties un... Read more
[HDRP] Cant switch back to Custom physical camera after changing Sensor ...
1) Add a camera to any HDRP project2) Camera->Physical->Camera body->Sensor Type change to any preset3) Try changing back t... Read more
[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
Standalone profiler doesn't draw properly
- Open Standalone profiler- See that the profiler window stays black (nothing is rendered.)- See error messages in the console. Inde... Read more
Profile Analyzer empty and grey data is loaded when pulling data from a ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profiler window (... Read more
[GPU PLM] 'Firefly' artifacts are visible when multiple area lights are ...
Steps to repro:1. Download the attached project and open the 'BeachCoast' scene;2. In the Lighting window press 'Generate Lighting' ... Read more
[Blackboard] Properties within categories mess up the order of re-arrang...
Repro steps:1. Open the attached vfx.2. Try re-arranging a property on blackboard by click-moving it to another spot3. Observe that ... Read more
[MacOS] _CameraDepthTexture freezes when rendering objects with negative...
How to reproduce:1. Open the attached 'project-1244211.zip' project and load 'DepthBufferBug' scene2. Enter Play mode3. Select the '... Read more
External tool path slashes are inconsistent and does not represent MS-DO...
How to reproduce:1. Open any project with android support2. Navigate to Preferences > External Tools3. Check the "Recommended" ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS