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[Android][Samsung] Input System fails to finish the touch phase when rel...
Steps to reproduce:1. Open the project "Case_1244537" from the provided cloud link2. Build it to Android3. In the app touch and drag... Read more
The Application.identifier returns empty string
How to reproduce:1. Open the attached (TestApplicationIdentifier.zip) project2. Open the "SampleScene" Scene3. Enter the PlayMode Ex... Read more
[UIElements] FloatField.formatString is not applied to initial field values
Reproduction steps:1. Open attached project "FieldFormat"2. In Menu bar, open Window -> UIElements -> Test3. In Test window, o... Read more
[UX] Creation of subscene with the existing name is ambiguois
To reproduce:1. Create an empty project.2. On newly created scene Add New sub scene (remember the name).3. Save it.4. Delete subscen... Read more
[ECS] Crash on Transform::GetPosition when accessing object's position i...
Reproduction steps:1. Open the attached "case_1244474.zip" project2. Load the "SamepleScene"3. Enter Play mode-- Observe the crash R... Read more
[URP] ArgumentNullException error is thrown on removing camera component...
ArgumentNullException error is thrown on removing camera component from Camera prefab. Steps to repro:1. Create a new URP Project.2.... Read more
Editor freezes when capturing a Player snapshot through Memory Profiler
Reproduction steps:1. Open a new or an existing project2. Open the Package Manager window and install the Memory Profiler package3. ... Read more
[API] Setting exposed properties via script ignores the set min/max ranges.
Repro steps:1. Import the attached project and open the ExposedPropertiesViaScript scene.2. Select the VFX in the scene and observe ... Read more
[Profile Analyzer] Timings in Marker Summary all show 0.00ms when marker...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)3. Loa... Read more
[Profile Analyzer] The Marker is not refocused in the Marker List when s...
How to reproduce:1. Open the project "case_1244407-ProfileAnalyzer"2. Open the Profile Analyzer (Window->Analysis->Profile Ana... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS