Search Issue Tracker
[HDRP] ArgumentNullException on upgrading the HDRP package to latest ver...
Steps To Reproduce: 1. Create a new Project with HDRP template2. Package Manager > HDRP > Upgrade to 9.0.0 Expected Result: Pa... Read more
[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more
[HDRP] GameObjects with transparent materials are not visible when using...
How to reproduce:1. Open the attached project "1224345.zip"2. Open the "Test" scene3. Enter Play Mode Expected result: yellow and bl... Read more
[HDRP] Game view window does not refresh on changing Background Type Col...
Game view window does not refresh on changing Background Type Color to None. Steps to repro:1. Create a new HDRP Project.2. Select t... Read more
[HDRP] Unable to edit Box size vertically using Base shape gizmo under I...
Unable to edit Box size vertically using Base shape gizmo under Influence Volume in Planar Reflection probe. Steps to repro:1. Creat... Read more
NullReferenceException after creating the new scene when the Light Explo...
Steps to repro:1. Open the attached project and 'ProgressiveLightmapperExample' scene;2. Ensure that the Light Explorer window is ac... Read more
ShaderVariantCollection.Contains returns the wrong result for a variant ...
How to reproduce:1. Open user-submitted project (ShaderVariantCollectionUPR813031.zip)2. Open the SampleScene3. Select Resources/New... Read more
[Mobile Notifications] Setting iOS Notification Options to "Nothing" set...
Reproduction steps:1. Create a new project and install Mobile Notifications Package via Package Manager2. Go Edit -> Project Sett... Read more
[Profile Analyzer] Frames without selected marker stay selected when sel...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)3. In ... Read more
Loading the Scene with baked lighting leaves the lighting of the previou...
How to reproduce:1. Open the attached project "1244629.zip"2. Open the "Base" scene and enter Play Mode3. Click Button "Load Scene 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS