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Warning appears when Scrollbar Navigation is set to Vertical and Directi...
How to reproduce:1. Open attached Unity project2. Load scene "SceneWithNewEventSystem"3. Select Canvas->Bkg->ScrollView -> ... Read more
[LPPV] [IMGUI] Tool Tip missing for Refresh Mode in Light Probe Proxy Vo...
Tool Tip missing for Refresh Mode in Light Probe Proxy Volume Steps to Repro:1. Create a new Project2. Create Cube Gameobject3. Sele... Read more
[URP] [Shaders] [UI] Exposure handler disappeared on dragging to its max...
Exposure handler disappeared on dragging to its max value in Skybox/6 Sided Shader Steps to Repro:1. Create a new Project in URP Tem... Read more
Socket constructor throws ArgumentException on IL2CPP when initializing ...
How to reproduce:1. Open the attached "TcpListenerTestUWP.zip" project2. Build and run to Standalone (make sure that development Bui... Read more
SortIDsInVisibilityOrder errors occur when dragging GameObjects in the H...
How to reproduce:1. Create a new project2. Create a few GameObjects in the Hierarchy3. Move the GameObjects around in the Hierarchy ... Read more
[Android]AIPlanner crashes when launching the project
Steps to reproduce:1. Open the attached project "Case_1245390"2. Build it on Android3. Open the app Expected results: App opensActua... Read more
Memory leak occurs when loading a Scene with Addressables.LoadSceneAsync...
How to reproduce:1. Open the attached "1245368 repro" project2. Open "Test" Scene from Assets > Scenes folder3. Open Addressable ... Read more
[Mobile] [Input System] Application crashes once character count in Inpu...
Reproduction steps:1. Open project in "ReproProject.zip"2. This project uses the Input System3. Build the project for iOS ("entry" S... Read more
[HDRP] Transition between Local Volumes is not smooth when additional se...
Steps to reproduce:1. Open the project from the attached file "1245286.zip"(link in edit)2. In Hierarchy select "Global Volume" Game... Read more
UI Builder ListView Container child elements get removed when changing t...
How to reproduce:1. Create a new project2. Import the UI Builder from the Package Manager3. Open the UI Builder window (Window ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS