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Changing paired devices breaks Input manager Start Input event in the Ne...
How to reproduce:1. Open the attached "Input Tester 2.zip" project2. Open the "Input Tester" Scene -> Enter the Play Mode3. Press... Read more
Services window UI clipping when Editor UI Scaling is at 125%, 175% and ...
Reproduction steps:1. Open attached project "Clipping_.zip"2. In Services window, observe service area UI Expected result: No clippi... Read more
Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method wit...
How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more
Inconsistent fog between OpenGL and DirectX
Steps to reproduce:1. Open the project from the attached file "1246037.zip"2. Open the SampleScene and inspect the Game View3. Go to... Read more
[ECS] Crash on Unity.Entities.EntityDataAccess:AddComponentDuringStructu...
Reproduction steps:1. Open the user's attached "UnitMoveTest.zip" project2. Load the "TestScene01"3. Select and right-click on the "... Read more
CPU time spikes because we do not have async readback for environment
How to reproduce:1. Open the attached project "1246013.zip"2. Open the "MainGame" Scene3. Open the Profiler window and select the "E... Read more
Changes made to Image's pixelsPerUnitMultiplier property are not applied...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Panel GameObject's I... Read more
Cannot install Android Tools on 2018.4 LTS
How to reproduce:1. Open Hub 2.3.22. Go to "Installs" and click "Add" at the top right3. Select 2018.4 version4. Click "Next" and tr... Read more
[Input System] NullReferenceException is thrown when "Player Input" comp...
How to reproduce:1. Open attached project "new_proj.zip" and scene "SampleScene"2. In Hierarchy window, select Packman object3. In I... Read more
[WebGL] [IL2CPP] Development builds fail on Unity.WebGL.extensions/Progr...
Reproduction steps:1. Open the attached project ("case_1245847-WebGL-Dev-Builds.zip")2. Changed build target to WebGL3. Check the "D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS