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OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...
How to reproduce:1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Control... Read more
Projector component incorrectly projects onto objects when X-axis rotati...
How to reproduce:1. Open the attached 'project-1246689.zip' project and load the 'SampleScene' scene2. In the Hierarchy window selec... Read more
[Profiler] Same Profiler data is being shown both on Profiler and Profil...
Same Profiler data is being shown on both windows, Profiler and Profiler standalone process irrespective of whether they are in Edit... Read more
Error is thrown when exporting an android Project to the same Location t...
How to reproduce:1. Open the attached "AndroidLibCopyIssue.zip" Project2. Change the platform to Android3. Check "Export project" Ch... Read more
Spatial Blend parameter of an Audio Source has no effect when using OnAu...
How to reproduce:1. Open the attached "1246661 repro" project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expe... Read more
Selecting a scripting sample in the CPU Profiler Timeline doesn't highli...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Load the attached Profi... Read more
[Hybrid Renderer V2] Transparent material does not work
Steps:1. Clone DOTS master2. Open HybridURPSamples3. Create any new scene, create a sphere, create a material (URP/Lit), assign mate... Read more
[macOS] Crash when calling ProjectWindowUtil.CreateScriptAssetFromTempla...
How to reproduce:1. Open the attached "1246626" project2. In the Test Runner window, run the "TEST_THAT_CRASHES_THE_EDITOR" test3. O... Read more
[Block] The Color blocks values are clipped
Repro steps: 1. Open a VFX graph asset2. In Output, add a 'Set Color' block3. Observe the XYZ values are clipped. Read more
[IMGUI] Enable Preview Packages Checkbox overlaps with text when the UI ...
In Project Setting Window Enable Preview Packages Checkbox overlaps with text when the UI Scaling Value 150%. Refer the attached scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS