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worldPositionStays argument is missing from Unity.Undo.SetTransformParen...
Reproduction steps:1. Open attached project "Undo.zip"2. In Project window, open "Test.cs"3. Observe line 13 Expected result: Unity.... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps:1. Create an empty project2. Switch the platform to iOS3. Build the project and open it in Xcode4. Go to warnings... Read more
MenuItem validation function can be executed in the Hierarchy context menu
How to reproduce:1. Open the user's attached project2. Press GameObject in the toolbar3. Notice that the item "MenuItem" is not avai... Read more
"Assembly Cache Should Be Empty" appears in the console when evaluating ...
1) Open the attached project2) Open the "TestScene" scene.3) Go in play mode. Result: "Assembly Cache Should Be Empty" message appea... Read more
Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a)Repro steps:1. Use a project with HDRP2. Create a new PBR or HD Lit shadergraph3. Create a "... Read more
VFX "Graph Output Particle Lit Mesh" node produces incorrect lighting du...
How to reproduce:1. Open attached project "VFX Graph normals bug.zip" and scene "SampleScene"2. Make sure that the particles are emi... Read more
[GPU Sorting] Outputs flicker when setting Alive selectively and sorting...
Repro steps:1. Import the attached VFX and add it to the scene2 Observe the red particles flickering3. Open the VFX and change the B... Read more
Extract Textures button is not disabled when there are no textures to ex...
How to reproduce:1. Open user's attached "textureextractbug" project2. Select "sphere" in the Assets folder3. In the Inspector go to... Read more
Create project ID button resizes itself when Project Settings window is ...
To reproduce:1. Create a new project2. Open up Project Settings window (Edit > Project Settings)3. Click on Services4. Resize the... Read more
Extension point for "Revision Control Diff/Merge" which allows to add cu...
How to reproduce:1. Have Rider installed (https://www.jetbrains.com/rider/download/)2. Create a new Unity project3. Preferably have ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS