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[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce:1. Open user's attached project2. Go to File -> Build Settings3. Press Build Expected result: Project builds suc... Read more
Profiler Tooltip for 'Call Stacks' references 'Show Related Objects' whe...
To reproduce:1. Open the Profiler window2. Highlight 'Call Stacks' to see its Tooltip3. Notice it references 'Show Related Objects'4... Read more
Context-menu is opened in the wrong screen when Editor is open in main d...
How to reproduce:1. Setup two screens, one on top and one below (see the attached video)2. Make the one above the 'Main display'3. C... Read more
[Scripting] WebCamTexture.UpdateCount is not updating
Steps to reproduce:1. Open project from this share: https://drive.google.com/open?id=1hpWv8hIAn1cYVcJdDZc-v3GO0JPsBsmP2. Enter Play ... Read more
[Text Mesh Pro] NullRef exception raised while creating a prefab out of ...
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020" Steps:1. Import Text Mesh Pro essentials2. Load "10 - Bullets & ... Read more
[Input System] NotImplementedException is spammed and Input Debugger win...
How to reproduce:1. Install vJoy (http://vjoystick.sourceforge.net/site/)2. Create and open a new project3. Install Input System pac... Read more
Previous Scene's visual information appears outside of Scene's Camera vi...
To reproduce:1. Open user's attached project2. Add Scene "First" to Hierarchy from the Scenes folder in Assets3. Go into Play Mode4.... Read more
1 pixel wide Rect of a Slider created with "GUILayout.HorizontalSlider" ...
Steps to reproduce:1. Open the attached project "Case_1247136"2. In the top menu click on the "SliderExample/Open" menu item3. A win... Read more
[ADB1 - ADB2 Regression] Assertion failed on expression: 'gForceReimport...
To reproduce:1. Open attached project ("case_1247090.zip")2. Select Assets > Create > Bug Test > Hit Enter3. Observe the Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS