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[PackMan] Package Manager window isn't refreshed when calling AssetDatab...
How to reproduce:1. Open the attached "1248326 repro" project2. Open the Package Manager window from Window > Package Manager3. S... Read more
EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled
When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more
[WebGL] build fails when "Script debugging" box is checked on another pl...
How to reproduce:1. Create and open a new project2. Open Build Settings window from File > Build Settings3. Select "PC, Mac &... Read more
[Windows] Load previous project on startup check causes domain reload th...
Steps to reproduce (see LoadPreviousProjectOnStartUP.mp4):1. Enable Rider plugin package for Unity.2. Go to Preferences -> Genera... Read more
Gameobjects with regular Sprites and Sprite Skin are not added to the sa...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Above the Game View Window, enab... Read more
PlayerInput.onControlsChanged event will no longer trigger when PlayerIn...
To reproduce:1. Open attached project ("case_1248280.zip")2. From Hierarchy select "playerInput" Game Object and enter Play mode3. W... Read more
[AssetPipelineV2] Reimporting all assets breaks material previews if the...
How to reproduce:1. Open user-submitted project(ImportPP.zip)2. Open the test scene3. Select all Assets via CTRL+A/CMD+A and select ... Read more
Saving simple prefab with two nestees takes ~25 seconds
Steps:1. Open attached project2. Load SampleScene3. Drag Arch GameoObject (it has two nestees instances) to the Project Browser==>... Read more
[Linux] Build download fails with segmentation errors and malformed regi...
Build download for Linux fails with segmentation errors and malformed region bugs. On trying to downloading through hub the build ge... Read more
Keyboard.current.(key).wasPressedThisFrame is true for large number of f...
Reproduction steps:1. Open attached project "InputSystemEditor.zip" and scene "SampleScene"2. Enter Play Mode3. Press the "t" key4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS