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[HDRP] Cant change or read HDRP default settings
1) Open a new 3d project2) Import HDRP3) Run the Wizard4) Edit->Project settings -> HDRP default settings Try to expand any po... Read more
Selection pop-up windows are not focused when opened
How to reproduce:1. Open user's attached project2. Select the "Image" GameObject3. In the Inspector press Add Component4. When dropd... Read more
[Play] Humanoid is tilted backward when AnimatorControllerPlayable and A...
How to reproduce:1. Open user's attached "AnimancerDev.zip" project2. Open "Scene" Scene3. Enter Play Mode4. Observe the Game view E... Read more
Title of a window is being rendered large when window is moved around th...
How to reproduce:1. Create a new project2. Move a window around to make it dock/undock () (f.g. Game view) Actual: Title of a window... Read more
Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...
Reproduction steps:1. Have 3dconnexion drivers installed and a SpaceMouse connected2. Open attached project "NotConnected.zip" and s... Read more
[Asset Bundles] AssetBundle with a Sprite Atlas Variant has a dependency...
Repro steps:1. Open attached project2. Main Menu -> Android -> Build Bundles3. Go to Project folder -> Asset Bundles Actual... Read more
Texture icon box opens asset selector window instead of revealing the as...
How to reproduce:1. Open the attached 'project-1248553.zip' project2. In the Project Browser select 'New Material'3. In the Inspecto... Read more
[Terrain Tools] Splitting Terrain will occasionally cause a visible seam
When a user Splits Terrain by using the functionality from Terrain Tools, sometimes a seam will appear Repro Steps:1. Launch Unity E... Read more
UV Charts view displays texture artifacts when Scenes are switched
How to reproduce:1. Open the attached project named "Case_1248503"2. Open the SampleScene and bake lighting3. Switch to Scene UV Cha... Read more
[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear. Repro Steps:1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS