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The value of Input.inputString is empty when F key is pressed
How to reproduce:1. Open the attached 'project-1249394.zip' project2. Enter Play mode3. Press 'f' key several times4. Observe the Co... Read more
OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...
Reproduction steps:1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")2. Click Top menu->Test Me->Create New Scene3. O... Read more
[UIR] Exception thrown on applying changes of "Sprite Import Settings" i...
When Editor in the Play Mode along with Sprite Editor window is opened, Switching Skinning Editor mode to Sprite Editor and apply ch... Read more
Timeline animation does not update Cinemachine Dolly Cart position when ...
How to reproduce:1. Open user-submitted project (CinemachineTest.zip)2. Open the SampleScene3. Enter Play Mode Expected result: the ... Read more
Crash in Shader::GetSubShaderWithTagValue after loading a scene asynchro...
How to reproduce:1. Open tester-attached project (RecorderBug.zip)2. Open the CrashScene3. Open the Unity Recorder window4. Add a ne... Read more
Mesh/Mesh and Box/Mesh Collider collisions call wrong events when a very...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Enter Play Mode4. Observe the Game view Expected resul... Read more
When entering Play Mode with a plugged in PS4 controller the Game View i...
Reproduction steps:1. Open the user's attached project "a98173238e8b17e4f80f9c3fdeff82ad.zip"2. In the Project window open Assets/FP... Read more
Sprites have different pixel density when using the same Pixel Per Unit ...
How to reproduce:1. Open the attached project "case_1249251-Project.zip"2. Extract the "SpritePostProcess.cs.zip" located in the Ass... Read more
[Other] NullReferenceException errors are being thrown when switching to...
How to reproduce:1. Create a new project2. Switch to any other platform Expected result: No NullReferenceExceptions are being thrown... Read more
UnityLinker fails to run when Assembly Definition Asset is named InputMo...
How to reproduce:1. Open user's attached project2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings3. Go... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS