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[UNET] NetworkIdentity returns wrong assetID values therefore 'Object ha...
Reproduction steps:1. Open User attached project2. Build a standalone player3. In the player - click on "LAN Host(H)"4. In the edito... Read more
"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity
Steps to reproduce:1. Open attached project and scene named "main".2. Press play button.3. Notice the output of "Console" window:"1f... Read more
Unity crashes when loading a new level
Steps to reproduce:1) Extract and open the project (TDS.zip).2) Open scene 'first.unity'.3) Enter playmode.4) Wait for a few seconds... Read more
[Android] GPU Skinning drops performance severely when using Skinned Mes...
To reproduce:1) Open attached project and scene in it2) Make sure GPU Skinning in Player Settings is enabled3) Build and run on Andr... Read more
Terrain grass is missing if created at runtime
Reproduction steps:1. Open attached project "terrain_bug"2. Make sure that "DummyTerrain" and "LayerTest" are included in the build3... Read more
[CacheServer] Cache server fails to validate a prefab that is created au...
Steps to reproduce: 1. Open attached project2. Delete the 'torus.prefab' asset3. Connect the editor to a cache server (just launch t... Read more
Mask component doesn't add Image component in spite of dependency
Steps to reproduce:1. Open attached project "scrollRectAndMask"2. Open "repro" scene3. Navigate Canvas>Panel>GameObject in hie... Read more
DX9 as API and OpenVR in the list crash editor on play
Steps to reproduce:1. On new project, open player settings2. Change Windows API to DX9 (top most)3. Turn on VR support and add OpenV... Read more
Cutout letter in Animation Window
Steps to reproduce : - open the Animation Window and notice the Dopesheet button *Note:Regression from 5.3. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
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