Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.2f1
Issue ID
781808
Regression
No
Unity crashes when loading a new level
Steps to reproduce:
1) Extract and open the project (TDS.zip).
2) Open scene 'first.unity'.
3) Enter playmode.
4) Wait for a few seconds then press the 'Continue' button.
5) Press the GUI 'play' button.
> After a few seconds, Unity crashes
Note: in line 36 of script DayChoosingState.cs, rewriting the line like this:
_menu.Acted += dayNo => choosed = 1;
seems to prevent Unity from crashing, and if 1 is replaced with 0, Unity crashes.
Note#2: sometimes Windows displays a "Unity.exe has stopped working..." window and the bug reporter doesn't appear.
Issue will be addressed as part of Mono Runtime upgrade.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Add comment