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Input system reporting mouse position as (0, 0) after pressing mouse out...
How to reproduce:1. Open the project "TestProject.zip"2. Enter Play mode and click around the Editor windows Expected result: the bu... Read more
[Input System] Buttons cannot be pressed after additively loading Scenes...
Reproduction steps:1. Open customer's attached project in "TestProject1251720.zip (32 KB)"2. Open Scene1 and enter play mode3. Press... Read more
Current scene is not dirtied, other scenes are not updated when rearrang...
Reproduction steps:1. Open attached project "SortingLayerUpdate.zip" and create a new scene2. In Project window, select "Prefab"3. I... Read more
[HDRP] Disabling Motion Vectors and enabling MSAA leaves a texture water...
Reproduction steps:1. Open the user's attached project "JitterReproduction.rar"2. In the Project window open "SampleScene.unity" und... Read more
[Test Runner] Async test methods fail with Task return type
How to reproduce:1. Open user's attached "Bug Report Example.zip" project2. Open Test Runner window3. Make sure "PlayMode" is select... Read more
[Android] Player crashes when changing VSync settings
Steps:1. Build and Run the attached project on Android ("TargetFramerateTests.zip")2. In device: click "Next VSync" button Result: p... Read more
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time. Steps:1. Download Bo... Read more
Pressing Raise or Lower Terrain shortcut throws an error when Terrain To...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Select the "Terrain" GameObject in the Scene view4. Pr... Read more
[VFX] VFX graph and the Scene are rendered black when setting a high Col...
Reproduction steps:1. Open the project from the attached file "1251643.zip"(link in edit)2. Right-click in the Project window and go... Read more
[Android][IL2CPP] ARM64 Release build fails
Doing an ARM64 release build fails in UnityLinker with this call stack: Fatal error in Unity CIL LinkerSystem.NullReferenceException... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS