Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
9.0.0-preview.13
Issue ID
1251643
Regression
No
[VFX] VFX graph and the Scene are rendered black when setting a high Color intensity in HDR Gradient Editor
Reproduction steps:
1. Open the project from the attached file "1251643.zip"(link in edit)
2. Right-click in the Project window and go to Create > Visual Effects > Visual Effect Graph
3. Drag the VFX into the Hierarchy
4. Open the VFX and open the HDR Gradient Editor of Color property in the Output Particle Quad module
5. Open the HDR color picker and set high intensity(>= 8.5)
6. Inspect the Scene View
Expected result: VFX is flashing very bright
Actual result: Scene View and the VFX itself is rendered black
Reproducible with: 4.10.0-preview (2018.4.23f1), 7.3.1 (2019.4.0f1), 8.0.1 (2020.1.0b12, 2020.2.0a13), 9.0.0-preview.13 (2020.1.0b12, 2020.2.0a13)
Notes:
- Moving the Scene camera away from VFX starts rendering the Scene View as expected
- Also reproduces with "Simple Ribbon" and "Simple Heads & Trails" systems
- Does not reproduce with "Simple Heads & Sparks" and "Simple Swarm Particle" systems
- Does not reproduce in the Game View
- "Thread group count is above the maximum allowed limit. Maximum allowed thread group count is 65535." error is thrown in the Console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 10.0.0):
Fixed in 10.0.0-preview.27