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Wrong animation is blended in when multiple Animation Tracks are in Time...
How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Select "Cube" GameObject in the Hierarchy4. Open Timel... Read more
[Scene/Game View] Gizmos do not refresh in game view on adding any exten...
Aim section Property Gizmos are disappearing on adding any extension, On hovering mouse on Game view, it appears.-Tracked Object Off... Read more
[Quick Search] NullReferenceException thrown When "Disabled" option is t...
When "Disabled" is toggled under the "Options" from the "Search Index Manager" window then it causes the Editor to thrown NullRefere... Read more
[WebGL] Application throws an exception and/or shows incorrect values wh...
How to reproduce:1. Open user's attached "WebGL_Func.zip" project2. Enter Play Mode3. Notice that the uppermost value is "17.000" in... Read more
[IL2CPP] IndexOutOfRangeException is thrown when using System.CultureInf...
Reproduction steps:1. Download and open the submitted project "ReproProject.zip"2. Build and run (Development build)3. Press the "Cl... Read more
[Animation] event UI is different according to if an object is selected ...
Steps to repro:1. open project with animations2. open window > general > animation3. in hierarchy, select an animated game obj... Read more
[Universal RP] Overlay camera still renders to Display
Steps to repro:1. open a new universal RP template2. Add a new camera3. set the new camera Display=display 34. set the new camera ty... Read more
[Universal RP] MissingReferenceException errors when removing missing ca...
Steps to repro:1. open a new universalRP2. add a new camera, set the type to overlay3. add your new camera to Main Camera > stack... Read more
[Profiler] Cross button activated in a blank search bar when Hierarchy i...
Cross button activated in a blank search bar when Hierarchy is selected in CPU usage. Steps to Repro: 1. Create a new Project2. Open... Read more
Update Editor Theme names
Update the names of the Editor Themes displayed in the User Preferences dropdown to reflect how Unity now refers to them, which is L... Read more
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