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[Cinemachine] InvalidOperationException error is thrown when Cinemachine...
InvalidOperationException error is thrown after CinemachineImpulseChannels asset is created. Steps to repro:1. Create a new project.... Read more
[Burst] System.InvalidOperationException thrown On updating Burst package
System.InvalidOperationException thrown On updating Burst package. Steps to Repro:1. Create a new Project2. Edit > Project Settin... Read more
Searching in the Hierarchy window does not yield any results when the co...
How to reproduce:1. Open the attached 'project-1252479.zip' project2. In the Hierarchy window's search bar enter 't:AudioManager' Ex... Read more
[Packman] Download progress bar of Assets in package manager changes its...
The download progress bar of package manager loses its focus when clicked somewhere else and the colour of progress bar changes from... Read more
Orthographic camera projection is not working with Ray Tracing
Orthographic camera projection is not working with Ray Tracing1. it is not supported currently.2. this is not mentioned anywhere in ... Read more
Searching in Profiler window causes window repaint on each step
On Windows in 2020.2 I've started meeting the issue where on any click in Editor dialog window appears with Application.Reload or *W... Read more
[Pacman] Error thrown on installing the Scene Template (1.0.0-preview.10...
On installing the Scene Template Package(1.0.0-preview.10) from Package Manager, it causes the editor to throw below error:"Asset Pa... Read more
[URP] Material.FindPass() called from OnEnabled does not return correct ...
How to reproduce:1. Open user-submitted project (FindPass.zip)2. Open the SampleScene3. Enter Play Mode and check the Console window... Read more
[URP] Errors are thrown in a console when using Profiler to profile Editor
How to reproduce:1. Open the attached project "1252451.zip"2. Select Editor as a target in a Profiler window3. Start recording Expec... Read more
Blend shape normal shading is wrong around bends
How to reproduce:1. Open attached project "DigitalDouble.zip"2. Enter Play Mode3. Pause Play Mode4. Advance frame by frame while loo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS