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Profile Analyzer - Focus remains on profile analyzer when moving to prof...
Profile Analyzer - Focus remains on profile analyzer when moving to profiler If you have the Profiler and Profile Analyzer in sepera... Read more
[Stats Window] URP Shadow casters count differs from Built-In RP shadow ...
How to reproduce:1. Download the attached "case_1088730-ShadowCascadeCulling.zip" project and open in Unity2. Open "SampleScene" sce... Read more
[Android] Input field caret jumps back a couple of characters when typin...
Steps to reproduce:1. Open and build User-supplied project ("InputFieldException.zip")2. Focus the Input field and type as fast as p... Read more
[XR][XRSDK][Oculus Go] Splash screen doesn't get shown when using the ne...
Repro steps:1. Create a new project2. Add XR SDK for Oculus3. Build and Run on Oculus Go Actual: Splash screen doesn't get shown Rep... Read more
Machine lags when instancing properties are absent from the MaterialProp...
How to reproduce:1. Download attached "case_1115627-instancingCrash.zip" project and open in Unity2. Open the "SampleScene" Scene3. ... Read more
[Tree] Reset functionality does not work in the Tree component
Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project2. Hierarchy > 3D > Tree3. Chan... Read more
Crash in PhysicsHistoryBuffer_ParallelReaderThrowIfUsingADisposedBuffer
To repro: 1. Open the project.2. Run PhysicsHistoryBuffer_ParallelReaderThrowIfUsingADisposedBuffer test. Actual result: Editor cras... Read more
[XR Interaction Toolkit] "m_StopLineAtFirstRaycastHit" variable is not u...
Reproduction steps:1. Create a new project2. Install XR Interaction apckage3. Find and open "XRInteractorLineVisual.cs" file in pack... Read more
[Terrain] Default terrain from asset store project loses texture on upgrade
Could not recreate this with a new terrain in simple project. Attached project for repro.1. Open attached project. The unity version... Read more
[Cinemachine] Storyboard Global Mute property changes on changing the pr...
Storyboard Global Mute property changes on changing the property in its preset asset and vice versa. Steps to repro:Create a new pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS