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[iOS 13] Camera.allowDynamicResolution causes GPU performance regression
How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more
[SBP] Bundle building fails with exception when using ContentPipeline.Bu...
Reproduction steps:1. Open the attached project ("case_1252686-useCacheException.zip")2. Select "Tools/Build Bundles No Cache"3. Ins... Read more
[Procedural Graph] ObjectField does not update the name when referenced ...
Reproduction steps:1. Open attached project "ProceduralGraphRename"2. In Project window, open "GraphAsset" asset3. In Procedural gra... Read more
Probuilder freezes Editor when creating Stairs shape with huge steps count
How to reproduce:1. Create a new project in any version from 2018.4.0f1 to 2020.2.0a132. Go to the Package Manager window and downlo... Read more
Terrain with a custom shader receives a black tint while the Paint Textu...
How to reproduce:1. Open the attached project named "Case_1252634"2. Open the Terrain Scene located in MicroSplat/Core/Examples/Scen... Read more
Animator controller state doesn't display any information in Inspector a...
To reproduce:1. Download this project "New Unity Project.zip"2. Click on the EnemyAnimatorController3. Notice that the Move, Death a... Read more
[UI] Properties in the Canvas Scaler component doesn't match with the pr...
The Properties of Canvas Scaler component are not matching with the properties when its preset is made. Steps to Reproduce:1. Create... Read more
[Editor] Asset element removed from the list if the array size value sel...
Asset element removed from the list if the array size value selected while adding the element. Steps to repro:1. Create a new projec... Read more
UIElements binding a value to LongField results in no change to the Long...
How to reproduce:1. Open attached project "longField.zip"2. In the Project window, go to the Assets folder and select the "Test" ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS