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Dedicated Linux server build fails when using IL2CPP in specific projects
How to reproduce:1. Open the attached “IN-115979.zip“ project2. Ensure that the compiler is set to IL2CPP in Edit → Project Settings... Read more
Line Renderer Component position field allows large values, spamming “As...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D or URP 3D Template2. Create Empty GO in Hierarchy window3. In Ins... Read more
Render Pipeline Converter stuck on initialisation when in Play Mode
Reproduction steps:1. Create a new URP project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline C... Read more
"360 View" recording with the "Volumetric Fog" turned on results in an i...
Reproduction steps: Open the attached “IN-113586_E-V-A-L.zip” archived project Open the “Assets/Scenes/minimal_repro.unity” Scene Op... Read more
[iOS] Orientation is handled incorrectly when deployed on iPads with OS 26
How to reproduce:1. Open the “ipad_orientation2_GK.zip“ project2. Open the “SampleScene“3. Build for iOS4. Open the “Unity-iPhone.xc... Read more
NativeReference uses the safety from NativeQueue
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Packages/com.unity.collections/Unity.Collections/NativeRefere... Read more
Hierarchy V2 GameObject rename shortcut does not work/initiate renaming ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
Errors occur when using [GhostField] with FixedList128Bytes<float3>
How to reproduce:1. Open the “IN-115104_FixedList128B“ project2. Observe the Console Expected result: no errors appearActual result:... Read more
Existing assets' references are lost when pasting in copied sub-assets
How to reproduce:1. Extract and open the attached “IN-115691.zip“ project2. Open the Assets/Case-CopyFromSubAssetBank/Case-CopyFromS... Read more
Dragging and dropping a system that contains event context to create nes...
Steps to reproduce: Open the attached package Open Parent VFX Drag and drop Event VFX to Parent graph Actual results: Crash Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS