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[TerrainTools] NullReferenceException is thrown on adding any properties...
After resetting the "Image Filter Stack", NullReferenceException is thrown on adding any properties, refer the attached video. Steps... Read more
[TerrainTools] NullReferenceException is thrown on editing the Remap Cur...
In "Image Filter Stack", under the Aspect Property continuously NullReferenceException is thrown on editing the "Remap Curve ", refe... Read more
[Shader] Shader live link build only one shader variant
-Shader live link build only one shader variant.-Two shader variant works in the editor. Steps to repro:1. Open the attached project... Read more
Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas
How to reproduce:1. Open the user's attached project2. In the Project Window, select the Sprite Atlas (Assets > Sprites)3. In the... Read more
Cloth has graphical artifacts when an object moves out of the camera
How to reproduce:1. Open the attached Project.zip project2. Open the "x15_1col_9_constraints" scene3. Go to the Game view and set Fr... Read more
Editor crashes on mono_string_new_checked when calling an extern functio...
Reproduction steps:1. Open the attached "case_1254155.zip" project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Re... Read more
Input System "supported devices" results in empty control picker
Repro: 1. Open attached InputSystemSupportedDevices project.2. Open Edit >> Project Settings >> Input System Package set... Read more
Package Manager/In Project filter: Refresh list does not update timestamp
Reproduction steps:1. Go to Package Manager and choose the "In Project" view.2. Hit Refresh button at the bottom of the list view. E... Read more
The context.interaction logs Multitap instead of Tap when clicked once
How to reproduce:1. Open the attached "Multi-tap and tap input functionality (2019.3.15f1)" project2. Open the Scenes/SampleScene an... Read more
Crash on dynamic_array<unsigned char,0>::erase when using a Player Setti...
Reproduction steps:1. Open attached project "UnityTests"2. Go to Edit > Project Settings > Player3. Set the preset to "OculusQ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS