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[Profile Analyzer] Blue line appeared in the bottom left corner of the C...
Blueline appeared in the bottom left corner of the Compare tab in the Profile Analyzer window Steps to Repro: 1. Create a new Projec... Read more
Profile Analyzer - Window cannot be moved once profile data has been pulled
Profile Analyzer - Window cannot be moved once profile data has been pulled In Unity 5.6 once data has been pulled into the profile ... Read more
Profiler Analyzer - 2018.4 and below has issues when scrolling Thread Su...
Profiler Analyzer - 2018.4 and below has issues when scrolling Thread Summary and Marker Summary Behaviour observed on 5.6 and 2018.... Read more
[Shader Livelink] Shader livelink uses the Error shader while the varian...
STR:1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading colorActual: mage... Read more
Windows.Perception.Spatial.SpatialStageFrameOfReference Rewriter error w...
How to reproduce:1. Open the attached "Repro.zip" project2. Build to UWP Expected result: Build succeedsActual result: Build fails w... Read more
False "Unrecognized identifier 'TEXTURE2D_X' " error with custom shader
Reproduction steps:1. Open attached project "Texture2D.zip" and scene "SampleScene"2. In Scene View, observe "Sphere" GameObject (re... Read more
NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...
How to reproduce:1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar)2. Open the YuJiGong_Scene3. Enter Play Mode4. Press '... Read more
[ECS] “Out of memory” error in WebGL build when GameObject with multiple...
How to reproduce:1. Open the attached project "1254779.zip"2. Open the "Test" Scene3. Build and run the WebGL Player Expected result... Read more
[MacOS] Hovering the mouse on ProBuilder window's buttons regains focus ...
How to reproduce:1. Open attached project "proBuilder_0a23.zip"2. In the Menu bar, go to Tools > ProBuilder > ProBuilder Windo... Read more
The display names for keyboard keys in the input debugger do not match t...
The display names for keyboard keys in the input debugger do not match those defined in input system package. One consequence is tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field