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[Android] Particle system with Lights does not render the lights
Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab1.1 Make sure GLES3 is selected as the only Gra... Read more
Project never loads when Time Zones registry has missing keys
How to reproduce:1. Open 'Regedit'2. Navigate to "Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\TimeZoneInformation"3... Read more
[Android] Particle System with Animation Texture Sheet not rendering cor...
Steps to reproduce:1. Open attached project, or "[FTP] Particles" project from collab1.1 Make sure only GLES3 graphics API is select... Read more
[Memory Profiler] Tabs heading is started with small letters in the Tabl...
Tabs heading is started with small letters in the Table of the Raw Data Steps to Repro:1. Open a new Project2. Install Memory Profil... Read more
[IL2CPP] System.InvalidOperationException: Maximum length exceeded when ...
To reproduce:1. Open attached project2. Build it for iOS or Android (IL2CPP backend) Expected result: Build succeeds without errors.... Read more
[Probuilder] Arch's face gets deleted when subdividing opposite edges
How to reproduce:1. Open the attached "SubdivideEdgesRepro.zip" project2. Open the "SampleScene" Scene3. Make sure Probuilder tab is... Read more
[Android] [Gles2] Some static mesh is not rendered on Mali-400 GPU
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure that Gles2 is the only Graphics API in the Player Set... Read more
Physics2D.CapsuleCastNonAlloc doesn't return results on the right side w...
How to reproduce:1. Open user's attached "CapsuleTest" project2. Open the "SampleScene" scene Expected result: Red crosses (RaycastH... Read more
[Memory Profile] Hexa decimal code Text overflows in memory map
Hexa decimal code Text overflows in memory map Steps to Repro:1. Open a new Project2. Install Memory Profiler from package Manager3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor