Search Issue Tracker
[Android] [WebGL] "Constant Pixel Size" Canvas UI Scale Mode has no eff...
Reproduction steps:1. Download and open the user-submitted project "UnityWebGLGyroscope2.zip"2. Build for WebGL3. Create a server us... Read more
Textures become gray when they are converted with Graphics.ConvertTexture
How to reproduce:1. Open user's attached "BugReport_GraphicsConvertTexture.zip" project2. Open Assets/Textures folder3. Observe the ... Read more
Crash on NetworkDriver/Concurrent:BeginSend when adding NetworkStreamInG...
Reproduction steps:1. Open the attached project ("1262558.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2019.4.3f1... Read more
[XR SDK] GetStereoViewMatrix and GetStereoProjectionMatrix return the sa...
Reproduction steps:1. Open attached project ("XRPluginOculusBugReport.zip")2. Open "SampleScene" scene3. Enter Play mode Expected re... Read more
[XR SDK][OCULUS] Stereo Rendering Mode reverted to Multi Pass after exit...
Reproduction steps:1. Open attached project ("XRPluginOculusBugReport.zip")2. Open Oculus XR settings (Project Settings->XR Plug-... Read more
Crash on baking lighting in a scene with a GameObject that has specific ...
Reproduction steps:1. Open the attached project ("1262506.zip")2. Open "SampleScene"3. Bake lighting (Window -> Rendering -> L... Read more
[Input System] Crash with various stack traces when using InputActionTra...
How to reproduce:1. Download tester-attached package (CrashPackage.unitypackage)2. Create a new Unity project, import the Input Syst... Read more
[Android] App crashes with FATAL EXCEPTION: CameraBackground error when ...
Reproduction steps:1. Open the attached user's project "Dice.zip"2. Switch the Platform to Android3. Build for Android4. Enable Came... Read more
Editing ParamEQ through dragging on the graph is not undoable
How to reproduce:1. Open user-submitted project (workbench-2019.2.zip)2. Open the AudioMixer asset in the Audio Mixer window3. Selec... Read more
Silent crash when building to Standalone
How to reproduce:1. Open the attached project (link in the edit)2. Build to Standalone --Observe the crash Reproducible with: 2020.1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12