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Certain FBX files do not get broken down into multiple parts after impor...
How to reproduce:1. Open user-submitted project (848143_FBXBreaks.zip)2. Expand the 'Models/starship_exploded_02.FBX' asset3. Look f... Read more
Reordering elements of a list with [SerializeReference] in the UI swaps ...
Context:I have a script that contains a list of serializable classes following this structure: [Serializable]class Test{public strin... Read more
Crash in ApplyModifiedPropertiesWithoutUndo after reordering elements or...
Repro steps:- Open the repro project- Open the SampleScene scene- Select the "List" gameobject in the hierarchy (the list should be ... Read more
Crash on TiledTextureManager::CreateTexture when importing or reimportin...
Reproduction steps:1. Open the attached project ("1265099.zip")2. Make sure you have at least 100 GB of free disk space3. Go to Edit... Read more
[UI Toolkit] InvalidOperationException on assigning any image to Image p...
On assigning any image to Image property under the Background in UI Tooltip Inspector Editor throw InvalidOperationException error, ... Read more
Windows build freezes when switching between ExclusiveFullScreen and Ful...
Reproduction steps:1. Open the attached project ("case_1265095-ExclusiveFullscreen.zip")2. Make a Standalone (Windows) build and run... Read more
Burst.Compiler.IL.CompilerException is thrown when making a Standalone b...
How to reproduce:1. Open the attached "BurstCompileTest.zip" project2. Build to Standalone Expected result: No errors are thrown (or... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro:1. Create a new Project2. Install Shader graph from Package M... Read more
[iOS] after choosing to append/replace an existing build another window ...
Reproduction steps:1. Create a new project and build for iOS2. Wait for Unity to finish building3. Build again in the same folder4. ... Read more
Changes to the coefficients of the Light Probes persist after exiting th...
How to reproduce:1. Open the attached "SettingLightProbeCoefficientsAtRuntimeSticks" project2. Open the "ProbeScene" Scene3. Enter t... Read more
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