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[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce:1) open 'stripped.zip' project2) run the scene3) open task manager- notice how fast memory is increasing RenderTe... Read more
Undo operation in a substate machine moves focus back to base layer
Create an animator controllerCreate a substate machineIn Substate machine, create a new statePress Undo --> Focus goes back to ba... Read more
In AnimatorController, when renaming a state, transitions are not rename...
Create an animator controller with two statesCreate a transition between the two statesLook at name of transitionRename one stateLoo... Read more
Getting "Unable to create animatable SpriteRenderer component" error whe...
Getting "Unable to create animatable SpriteRenderer component" error when drag&dropping sprite in Animation Window. 1. Open scen... Read more
Tree object is always created in the active scene in hierarchy instead o...
Steps to reproduce:1. Create project and create multiple scenes in it (attached project has them already)2. Right click on the any o... Read more
Editor crashes when trying to play a scene with iOS device connected to ...
Steps to reproduce: 1. Open attached project2. Connect an iOS device through USB3. Go to Edit/Project Settings/Editor and change the... Read more
Destroying trigger colliders takes longer than without trigger
Reproduction steps: 1. Open the attached project2. Open scene "scene"3. Play(use the GUI for the steps below)4. Choose the amount of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed