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Crash on WindowsVideoMedia::GetNextVideoFrameGeneric when importing a mo...
How to reproduce:1. Create a new Unity project2. Import "crash.MOV" Reproducible with: 2019.3.0a9, 2019.4.7f1, 2020.1.1f1, 2020.2.0a... Read more
[Terrain Tools] Splitting Terrain will remove painted on Trees
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Trees will disappear. Repro Steps:1. Launch... Read more
Raycast will not hit a GameObject after certain amount of hits elsewhere...
How to reproduce:1. Open user's attached "Find a Bug" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Left-click with... Read more
[ShaderGraph] Graph Inspector > Node Settings textfields do not scale pr...
Steps to reproduce:1. Create or open any project with ShaderGraph2. Create or open any existing Shader Graph asset3. Create a new Sh... Read more
[Editor] Sorting Layers are created with the same name under Tag and Lay...
All newly created "Sorting Layers" share the exacts same name under "Tag and Layers" Settings from Project Settings window, Refer to... Read more
[Editor] Values under Project settings window doesn't update on selectin...
Project settings values don't update on selecting its preset until the mouse cursor is hovered over the project settings window, Ref... Read more
[Preset] Error is thrown when "Lightmap Encoding" type changed under oth...
Changing the "Lightmap Encoding" type under Other Settings in the Preset of "Player Settings" causes Editor to throw "Multiple manag... Read more
[Preset] Reset functionality does not work for the "Layer Collision Matr...
When the preset of "Physics 2D" and "Physics" is created from "Project Settings", Reset functionality is not working for "Layer Coll... Read more
[UIR] UI Toolkit runtime resize bug with Graphics.Blit
Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more
Transform values that do not fit their input field in the Inspector wind...
How to reproduce:1. Create a new Unity project2. Select any GameObject3. Enter a large value into one of its Position/Rotation/Scale... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field