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[Linux] Orbit and Zoom Hand tool controls are not working after pressing...
Reproduction steps:1. Open a new or an existing project2. Make sure Scene View is not in focus (press on the Hierarchy window if it ... Read more
[XR SDK] XR Plug-in management window greys out after enabling XR Plugin...
Reproduction steps:1. Open the attached project ("XR Plugin Sample.zip")2. Open XR Plug-in management window3. Enable Secondary XR P... Read more
[HDRP] Base Layers are created with the same name under Shader Propertie...
All newly added "Base Layer" share the exacts the same name under "Shader Properties" in the Inspector when "DefaultCompositionGraph... Read more
[HDRP] Window title is clipped for "Density volume Texture" window
Window title is clipped for Density volume Texture window. Refer the attached screenshot Steps to reproduce:1) Create a new HDRP pro... Read more
[HDRP] Window title is clipped for "Graphics Compositor" window
Window title is clipped for Graphics Compositor window. Refer the attached screenshot Steps to reproduce:1) Create a new HDRP projec... Read more
Profiler Hierarchy view's search field resets when the Play Mode is entered
How to reproduce:1. Open the attached project "1268370.zip"2. Open the Profiler window.3. Enter the Play Mode, record some data, the... Read more
Prefab moves one position down in Hierarchy window when pressing Redo
How to reproduce:1. Open attached project "case1268662.zip" and scene "SampleScene"2. Drag Cube prefab above the Main Camera in the ... Read more
Crash on PhysicsScene2D::DestroyColliderIgnoreCollisions when loading a ...
Reproduction steps:1. Open the project attached by the user2. Open "scn_gray_1_1" scene and enter Play mode3. Continue forward to lo... Read more
[HDRP] ArgumentNullException error is thrown on saving HDRP Shader Graph...
ArgumentNullException error is thrown on saving HDRP Shader Graph after removing Graphic compositor assets. Steps to repro:1. Create... Read more
[HDRP] Default Base Layer texture size reduces on changing docked Graphi...
Default Base Layer texture size reduces on increasing docked Graphics Compositor window size. Steps to repro:1. Create a new HDRP te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor