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[Prefabs] Blue highlight (override indicator) is missing for Radius and ...
Blue highlight (override indicator) is missing for Radius and Height Properties in Nev Mesh Obstacle even though changes are visible... Read more
Icons of Prefab Assets of 3D Gameobjects do not change
Prefab Assets icon for some 3D Gameobjects like Cube, Sphere, Capsule, Cylinder, or Tree do not change due to their 3D model thumbna... Read more
[UIR] Button elements sometimes not visible after being pressed multiple...
How to reproduce:1. Open "UITKFadeProblem.zip" project and SampleScene scene2. Enter the Play mode3. Keep pressing the menu Buttons ... Read more
Editor crashes on DebugStringToFilePostprocessedStacktrace when loading ...
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Load the "main" scene3. Select Debug > BuildAsse... Read more
[iOS] Player crashes with LiteNetBug`main when accessing IPInterfaceProp...
How to reproduce:1. Open the attached LiteNetBug.zip project2. Build Sample Scene for iOS and deploy the Xcode project to the device... Read more
Linux Editor freezes when using Vulkan and switching the Color Space to ...
How to reproduce:1. Create a new project2. Go to the menu bar "Edit > Project Settings..."3. In the "Project Settings" window go ... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce:1. Create a URP template project2. Import the attached unitypackage file named "Code_1269325"3. Add the FractalMast... Read more
[iOS] iOS build fails for devices which only support armv7 then the Arch...
How to reproduce:1. Open the attached "New Unity Project (3)" project2. Make sure that Architecture is set to Universal in Player Se... Read more
Package Manager window does not expand when it's docked to a small width...
How to reproduce:1. Open the attached 'project-1269298.zip' project2. Open the Package Manager window and undock it3. Dock the Packa... Read more
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS