Search Issue Tracker
Fixed in 1.0.0-preview.10
Votes
0
Found in [Package]
1.0.0-preview.4
Issue ID
1269414
Regression
No
[UIR] Button elements sometimes not visible after being pressed multiple times
How to reproduce:
1. Open "UITKFadeProblem.zip" project and SampleScene scene
2. Enter the Play mode
3. Keep pressing the menu Buttons and observe the Game view
Expected result: Button elements are always visible and interactable
Actual result: Button elements are not always visible and interactable
Reproducible with: 2020.1.4f1, 2020.2.0b1 (UI Builder 0.8.4-preview - 1.0.0-preview.4)
Could not test with: 2018.4.27f1, 2019.4.9f1, 2020.1.0b11 (UI Toolkit package is not supported)
Notes:
1. If you keep clicking on Button element very fast - eventually it teleports to (0,0,0) position
2. If you keep clicking on Button element slowly - eventually it becomes invisible but is interactable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
Resolution Note (fix version 1.0.0-preview.10):
Fixed in: 2021.1.0a5