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Duplicating a Prefab instance in the Scene will cause instances of the s...
How to reproduce:1. Open the user's attached "copy.zip" project2. Open the "SampleScene" Scene3. Expand all the GameObjects in the H... Read more
Java Exception are using multiple lines in the console instead of being ...
Steps to reproduce:1. Open attached project "case_1269685.zip"2. Build project on Android3. Build fails Expected results: Java-relat... Read more
Deployment to HoloLens fails when Deploying app through Windows Device P...
How to reproduce:1. Open the attached "hl2test.zip" project2. Build to UWP (with ARM64, via Device Portal) Expected result: Build is... Read more
Generated lightmap has blocky artifacts when a Mesh is using generated l...
How to reproduce:1. Open the attached project named "odd_baked_gi_on_model01.zip"2. Open the Scene013. Bake the Lighting4. Observe t... Read more
HDRP Config package version does not match the HDRP version after upgrad...
How to reproduce:1. Create an HDRP Template project2. Click Window -> Render Pipeline -> HD Render Pipeline Wizard3. Select HD... Read more
[ADBV2] Editor enters an endless RefreshV2(NoUpdateAssetOptions) loop wh...
How to reproduce:1. Open user-submitted project2. Once the project is loaded, open the Assets/GUI/ScenePrefabs folder Expected resul... Read more
[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...
How to reproduce:1. Create a new 3D project2. Go to the Asset store in a browser (Make sure you are logged in)3. Search "3D Game Kit... Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/ReleaseMay affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it s... Read more
GUI.Button and GUILayout.Button stay in the normal GUIStyleState even wh...
How to reproduce:1. Open the user's attached "GuiButtonStyle2019.4.7f1.zip" project2. Open the "SampleScene" Scene3. Open the "TestI... Read more
Invalid Windows Proxy Configuration causes NullReferenceException to be ...
User reported here: https://github.com/Unity-Technologies/mono/pull/1330 Repro Steps: Have your windows registry values set as such:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS