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[Timeline] Audio is not paused when setting Time.timeScale to 0
How to reproduce:1. Open attached project "case1269783.zip" and scene "SampleScene"2. Enter Play Mode Expected result: Timeline soun... Read more
AssetBundles are not released in IL2CPP builds
How to reproduce:1. Open the attached "1269771.zip" project2. Build Asset Bundles for Windows Standalone using WIndows > Asset Bu... Read more
[Textures] CubemapArray API forces duplicate code because you cannot acc...
Steps to repro:1. create a new project2. create a new script3. in the script, create 1x Cubemap and 1x CubemapArray objects4. make a... Read more
[VFX Graph] Exception while compiling expression graph is thrown on assi...
Exception while compiling expression graph is thrown on assigning Event node to Output Event node. Steps to repro:1. Create a new UR... Read more
[UIR] Certain items in the window bounce/flicker when resizing the windo...
How to reproduce:1. Open Windows Display settings (Right-click on an empty space on your desktop and select "Display settings")2. Se... Read more
[Simulator] [iOS] Application crashes upon launch 'UnityGfxDeviceWorker'...
Reproduction steps:1. Create a new project2. Switch platform to iOS3. Go Edit -> Project Settings -> Player4. Switch Target SD... Read more
[VFX Graph] Event name text is clipped in the Event input box
Event name text is clipped in the Event input box. Steps to repro:1. Create a new URP template project2. Project window > Click o... Read more
[HDRP] HDRP 7.4.3 doesnt work with Unity 2019.3.2f1 XR errors
HDRP does not compile on Unity 2019.3.2f1 1) Open an empty project with Unity 2019.3.2f12) Download HDRP 7.4.3 with package manager ... Read more
Different Camera Viewport Rect results between Mac and Windows when usin...
How to reproduce:1. Open user's attached "xframetest" project2. Open Assets/XFrame/TestScene/Scene3. Press Play4. Observe the Game V... Read more
[Android] Unable to build a specific project due to errors related to Go...
Steps to reproduce:1. Open user's attached project "2048 Tutorial.zip"2. Build it on Android3. Notice that the build fails Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS