Search Issue Tracker
Objects are hit in an unexpected order when casting using maxHits
How to reproduce:1. Open the project “IN-111393_Raycasting Sample”2. In the Game tab, make sure to enable Gizmos in the top right co... Read more
Tile Palette background and grid color are inconsistent when using diffe...
How to reproduce:1. Open the attached “IN-111878” project2. Ensure the 2D Tilemap Editor package is installed3. Open the Tile Palett... Read more
Render Pipeline Converter - Readonly Material Converter - Does not chan...
Steps to reproduce: Create a monobehaviour referencing a Material Assing the material to Default Diffuse or any built in material, c... Read more
Render Pipeline Converter - Readonly Material Converter - Crash when ini...
Steps to reproduce: Open SmokeTests Open the RPConverter Click initialize with Readonly Material Converter selected See the crash: {... Read more
[CI/CD]Build cache not invalidated when building targets with different ...
Steps to reproduce: Download unity project "[^Build Test.zip] Run CLI build in sequence: {code:java}<unity.app> -batchmode -qu... Read more
Getting "The name 'Unsafe' does not exist in the current context" errors...
Steps to reproduce: Create a VR template project Close the project Re-open the project Try building the project \\Actual results: ge... Read more
Render Pipeline Converter - No visual feedback that the converter is ini...
When a converter initialization returns nothing, there is no clear way to tell that from the state, You need to guess from the state... Read more
Render Pipeline Converter - Converter status is not being updated
When selecting a converter the status is not being updated properly. Read more
[MacOS] Crash when closing the Editor with unsaved VFX Graph changes
Steps to reproduce: Open the attached project Open the New VFX Asset Make changes to the graph to mark it as dirty Close the Editor ... Read more
Render Pipeline Converter - Initialize button is hidden/unhidden wrong.
When working with the RP converter, and you want to see what is going to be updated, you need to click on the converter, then go bac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis