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Duplicate
Duplicate in 1.15.X
Votes
0
Found in [Package]
1.15.0
Issue ID
ISXB-1720
Regression
Yes
Project-wide Action Maps are disabled when Play mode setting is set to "Do not reload Domain or Scene” or “Reload Scene only”
Reproduction steps:
1. Open the attached “IN-119060.zip” project
2. Navigate to Project Settings > Editor > Enter Play Mode Settings
3. Make sure “When entering Play Mode” is set to “Do not reload Domain or Scene” or “Reload Scene only”
4. Open the “SampleScene”
5. Enter Play mode
6. Open the Input Debugger Window (Window > Analysis > Input Debugger)
7. Observe the dropdown list under “Actions”
Expected result: “Player” and “UI” actions are visible
Actual result: Only “Debug Menu” actions are visible
Reproducible with: 1.14.1, 1.15.0 (6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2)
Not reproducible with: 1.14.0 (6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2)
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: no other environments tested
Notes:
- Does not reproduce if the “When entering Play mode” property in ‘Project Settings > Editor > Enter Play' Mode Settings is set to “Reload Domain and Scene” or “Reload Domain only”
- Actions in the Player and UI maps also do not work unless the map is explicitly enabled via script
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
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Resolution Note (1.15.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!