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[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher a...
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame.Optimize the ... Read more
Standalone player crashes when File Browser is called after moving the w...
How to reproduce:1. Open the attached 'project-1271852' project2. Build and run the 'DemoSync' scene3. Move the standalone player wi... Read more
[HDRP] Values truncated in Cascade Splits under HDRP Default Settings
Values truncated in Cascade Splits under HDRP Default Settings Steps to Repro:1. Create a new Project in HDRP Template2. Select Edit... Read more
[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...
How to reproduce:1. Open attached project "1271839_repro.rar"2. Open "Main" scene3. Enter Play Mode Expected result: Editor crashesA... Read more
Mouse interaction with Editor is disabled with EditorUtility.DisplayDial...
Reproduction steps:1. Open attached project "DisplayDialog.zip"2. In Project window, select Assets/Editor/Bad.cs3. Drag Bad.cs outsi... Read more
[HDRP] Post Processing Custom Frame Settings should be removed from Refl...
Steps to reproduce:1. Open attached project, point to your srp repo, open SampleScene2. Select "Reflection Probe Volume" game object... Read more
OnValidate called when Monobehaviour inside Prefab changes
From this forum post:https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054 It appears t... Read more
[2D] Icon is missing on creating SpriteShapeProfile at the time of creating
Icon is missing in the Project window on creating Sprite Shape Profile Steps to Repro: 1. Create a new Project in 2D Template2. Proj... Read more
[PolyBrush] Copy/Paste for Prefab Settings does not work
How to reproduce:1. Open the attached project named "Case_1271799"2. Click -> Tools -> Polybrush -> Polybrush Window3. Sele... Read more
[2D] Unable to assign GUID error occurs on updating 2D SpriteShape packa...
Unable to assign GUID error occurs on updating 2D SpriteShape package to 5.0.1 Steps to Repro: 1. Create a new Project2. Install/Upd... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS