Search Issue Tracker
Fixed in 1.3.1
Votes
0
Found in [Package]
1.3.0
Issue ID
1271866
Regression
No
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher allocates new list in every frame
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame.
Optimize the code so it would re-use the same collection to reduce GC calls.
Steps to reproduce:
1) Create a project that utilizes AndroidReceivedNotificationMainThreadDispatcher class.
2) Build and run on Android.
3) Monitor GC.Alloc calls coming from AndroidReceivedNotificationMainThreadDispatcher in Profiler.
Expected: Fewer list allocations are done.
Actual: List allocations done in each frame.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment