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Crash on ArticulationBody::HierarchicalDestruction when entering Play Mo...
Reproduction steps:1. Open the user's attached "ArmRobot.zip" project2. Load "ArticulationRobot" scene3. Go to Edit -> Project Se... Read more
[Mac] Application with a transparent background will become black when t...
How to reproduce:1. Open the user's attached "TransparentalWindowSample2018.zip" project2. Open the "SampleScene" Scene3. Go to File... Read more
[CompilationPipeline] Project recompile and package changes takes a long...
Reproduction steps:1. Open the user's attached project, or add attached "manifest.json" file to an empty project2. Open Window > ... Read more
Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps:1. Open the attached "case_1272391.zip" project2. Enter Play mode-- Observe the crash Reproducible with: 0.9.0-pr... Read more
[Cinemachine] Huge Memory allocation increase each time when switching b...
How to reproduce:1. Open attached "CinemachineBugRepro.zip" project and "SampleScene" scene2. Select the VirtualCamera_2 GameObject ... Read more
onUnpairedDeviceUsed doesn't trigger when using Steam Remote play
Reproduction steps:1. Open user's attached project2. Build and publish game to Steam3. Attempt to join the game with non-host device... Read more
Crash on AnimationModeBindings::SamplePlayableGraph when Previewing With...
How to reproduce:1. Open the user's attached project from "SamplePlayableGraph.zip"2. Open Scene "Main"3. Select the game object "Cl... Read more
IOException thrown in build when data serialized to the EntityHeader get...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Project window, select the ClassicBuildSettin... Read more
Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...
Reproduction steps:1. Open the attached "case_1272311.zip" project2. Load "SampleScene"3. Enter Play mode-- Observe the crash Reprod... Read more
Performance issues when quickly changing values of tens of thousands arr...
How to reproduce:1. Open attached project "Bugs.zip"2. Open "Sample" scene3. Select "Freezer 30K" GameObject4. In the "Freezer" scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS