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0
votes
Fixed

Crash on ArticulationBody::HierarchicalDestruction when entering Play Mo...

Physics

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Aug 23, 2020

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Version/s: 2020.1.0b8, 2020.2.0a8, 2020.2.0a21

Reproduction steps:1. Open the user's attached "ArmRobot.zip" project2. Load "ArticulationRobot" scene3. Go to Edit -> Project Se... Read more

0
votes
Won't Fix

[Mac] Application with a transparent background will become black when t...

MacOS

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Aug 23, 2020

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Version/s: 2019.1.0a3, 2019.4, 2019.4.8f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "TransparentalWindowSample2018.zip" project2. Open the "SampleScene" Scene3. Go to File... Read more

10
votes
Fixed

[CompilationPipeline] Project recompile and package changes takes a long...

Scripting

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Aug 23, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a21

Reproduction steps:1. Open the user's attached project, or add attached "manifest.json" file to an empty project2. Open Window > ... Read more

2
votes
Fixed

Editor crashes on mono_log_write_logfile when initializing a class deriv...

Package: Entity Component System (ECS)

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Aug 23, 2020

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Version/s: 2019.4, 2020.1.2f1, 2020.2

Reproduction steps:1. Open the attached "case_1272391.zip" project2. Enter Play mode-- Observe the crash Reproducible with: 0.9.0-pr... Read more

0
votes
Fixed

[Cinemachine] Huge Memory allocation increase each time when switching b...

Package: Cinemachine

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Aug 22, 2020

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Version/s: 2.6.1

How to reproduce:1. Open attached "CinemachineBugRepro.zip" project and "SampleScene" scene2. Select the VirtualCamera_2 GameObject ... Read more

4
votes
Third Party Issue

onUnpairedDeviceUsed doesn't trigger when using Steam Remote play

Package: Input System

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Aug 22, 2020

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Version/s: 1.0.0

Reproduction steps:1. Open user's attached project2. Build and publish game to Steam3. Attempt to join the game with non-host device... Read more

0
votes
Fixed

Crash on AnimationModeBindings::SamplePlayableGraph when Previewing With...

Animation

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Aug 22, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce:1. Open the user's attached project from "SamplePlayableGraph.zip"2. Open Scene "Main"3. Select the game object "Cl... Read more

0
votes
Fixed

IOException thrown in build when data serialized to the EntityHeader get...

Package: Entity Component System (ECS)

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Aug 22, 2020

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Version/s: 0.14.0-preview.18

Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. In the Project window, select the ClassicBuildSettin... Read more

0
votes
Fixed

Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...

Package: Burst

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Aug 22, 2020

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Version/s: 1.4.0-preview.4

Reproduction steps:1. Open the attached "case_1272311.zip" project2. Load "SampleScene"3. Enter Play mode-- Observe the crash Reprod... Read more

0
votes
Fixed

Performance issues when quickly changing values of tens of thousands arr...

Scripting

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Aug 22, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0a19

How to reproduce:1. Open attached project "Bugs.zip"2. Open "Sample" scene3. Select "Freezer 30K" GameObject4. In the "Freezer" scri... Read more

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