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Warning is outdated when the Cinemachine Composer Component is present w...
Steps to reproduce: Open any Project with Cinemachine 3+ Installed Add a "Cinemachine Rotation Composer" Component to any Game Objec... Read more
Internal build system error when building a Linux Server for ARM
How to reproduce:1. Extract and open the attached “IN-118136.zip“ project2. Go to File → Build Profiles → Linux Server3. Build the p... Read more
Crash with multiple stack traces when opening a specific project for the...
How to reproduce:1. Open the attached “IN-114956” project2. Observe the crash Reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.2.7... Read more
Keyboard.current.altKey.isPressed stays True when Alt+Tab is used
How to reproduce:1. Extract and open the attached “IN-118484.zip“ project2. Go to File → Build and Run3. Focus the window that opens... Read more
Some UXML Template Asset foldouts appear enabled when all fields inside ...
Reproduction steps:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Select newly created Ass... Read more
“-“ symbol gets removed from :root Variable name in UI Builder
Reproduction steps:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Double-click newly creat... Read more
URP Terrain Demo crash on burst_signal_handler after Generating lighting
Reproduction steps:1. Open the attached “URP_Terrain.zip” project2. Open Lighting window (Window > Rendering > Lighting)3. Pre... Read more
Project window button icons are poorly visible and their shades differ i...
Note: The only "bugged" icon is `Search by Import Log Type`. If we can't find a proper light theme version of the icon, let's track ... Read more
Inconsistent informational tooltip icon in the Sprite Generator window c...
Steps to reproduce: Create a new Unity project using the Universal 3D template Click on the AI dropdown Click the "Agree and install... Read more
Missing API for Shape vs Shape Intersection
For the new low-level 2D physics that landed in 6000.3.0a5, we included a bunch of geometry vs geometry query methods which allow th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS