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[GraphView] The GraphView lets you attempt to connect the Ports when con...
How to reproduce:1. Open the attached "GraphView" project2. Open the Dialogue Graph window (Graph->Dialogue Graph)3. In the Dialo... Read more
The rendered Texture of the Object is corrupted when the Object's Model ...
How to reproduce:1. Open attached "MirroredTangentsIssue.zip" project and SampleScene scene2. Enable the 2D Scene view3. Double clic... Read more
Drawing serialized properties with HideInInspector attribute only works ...
How to reproduce:1. Open the user's attached "Rechnik.zip"2. Open the "testscene" Scene3. Select the "Main Camera" GameObject in the... Read more
Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce:1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link2. Open the project ... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps:1. Open user's attached project2. Open scene "Grounds"3. Open the Navigation window and the Bake tab4. Press Bake... Read more
Crash in Buildpipeline when building project
Reproduction steps:1. Open attached project.2. Open build settings and build.- observe crash Reproducible with: 2019.4.12f1, 2020.1.... Read more
[HDRP] Screen Space Ambient Occlusion produces high levels of noise
How to reproduce:1. Open the attached project named "demo.zip"2. Open the SampleScene3. Click Window -> Render Pipeline -> Ren... Read more
Increasing size of a serialized array in the Inspector sends draw call f...
How to reproduce:1. Open the attached '1273775.zip' project2. From the 'Scenes' folder open the 'SampleScene' Scene3. In the Hierarc... Read more
Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce:1. Open the attached 'project-1273773.zip' project2. Enter Play mode3. In the Hierarchy window select 'Particle Sys... Read more
[Collab] Moving an empty folder before publishing hides it from the Coll...
How to reproduce:1. In a Collab-enabled Project, add a new folder. Notice that the folder's meta file appears in the Collab Toolbar.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS