Search Issue Tracker
Fixed in 7.4.2, 8.2.0, 10.0.0-preview.27
Votes
0
Found in [Package]
7.2.0
Issue ID
1273796
Regression
Yes
[HDRP] Screen Space Ambient Occlusion produces high levels of noise
How to reproduce:
1. Open the attached project named "demo.zip"
2. Open the SampleScene
3. Click Window -> Render Pipeline -> Render Pipeline Debug -> Lighting and set the Full Screen Debug Mode to SSAO for better visibility
4. Observe the example assets in the Scene while in Play mode(Issue is most clearly visible under the workbench)
Expected result: Applied SSAO does not have high levels of noise
Actual result: Applied SSAO has severe noise
Reproducible with: 2019.3.0f6(7.2.0), 2019.4.10f1(7.3.1, 7.4.1), 2020.1.0b15(8.1.0), 2020.2.0b2(9.0.0-preview.54)
Not reproducible with: 2019.3.0f6(7.1.8), 2019.4.10f1(7.4.2, 7.4.3), 2020.1.0b15(8.2.0), 2020.2.0b2(10.0.0-preview.27)
Could not test with: 2018.4.27f1(HDRP was in early preview stage)
Fixed in - 7.4.2, 8.2.0, 10.0.0-preview.27
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 7.4.2, 8.2.0, 10.0.0-preview.27):
Fixed in - 7.4.2, 8.2.0, 10.0.0-preview.27