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Editor freezes and memory usage increases when moving a selector between...
How to reproduce:1. Open the attached project (case-1274584.zip)2. Open the UI Builder window (Window -> UI -> UI Builder)3. D... Read more
The Inspector is empty when selecting the Blend Tree that has been copie...
How to reproduce:1. Open the attached "BlendTree" project2. Open the Animator (Window->Animation->Animator)3. In the Project w... Read more
Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...
Reproduction steps:1. Open user's attached project2. Open scene "Prototype"3. In the project window, open Scripts > "CoroutineHan... Read more
Script Execution Order Dropdown is missing Bottom navigation arrow when ...
How to reproduce:1. Set your toolbar to be at the top of the screen2. Create a new project3. Go to Project Settings > Script Exec... Read more
Crash on SkinnedMeshRenderer::AddAsRenderNode when updating project
Reproduction steps:1. Open user's attached project-- observe crash Reproducible with: 2019.4.4f1, 2019.4.9f1, 2020.1.0b16, 2020.1.4f... Read more
[Metal] [iOS] Application crashes on BufferMetal::SetData with multithre...
Reproduction steps:1. Open customer's attached project in "PopulusRun.zip" (2.4 GB) (IMPORTANT read note 3)2. Build the project for ... Read more
[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps:1a. Open new 3D template1b. Add HDRP in package manager (10.0.0-preview.27)1c. select Fix All and Create One on HDRP wizard po... Read more
[Memory Profiler][Mobile] Editor freezes when capturing snapshot from An...
Reproduction steps:1. Open the attached user's project "UnityMemoryProfiler.zip"2. Switch the Platform to Android3. Build to a devic... Read more
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps :- Open test project- Open sample scene- Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh should ... Read more
FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...
Reproduction steps:1. Open the user's attached project ("TimingsRendering.zip")2. Open the repro scene ("SampleScene")3. Enter Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS