Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
Issue ID
1274526
Regression
Yes
[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps:
1a. Open new 3D template
1b. Add HDRP in package manager (10.0.0-preview.27)
1c. select Fix All and Create One on HDRP wizard popups
2. select the current renderpipelineasset by double clicking current HDRP asset in Project Settings > Graphics
3. in inspector, check the cache settings of the asset at the bottom (expected to be greyed out since VT is off)
4. toggle Virtual Texturing support = on in project settings > player settings > other settings
5. restart (or save and restart)
6. check HDRP asset
Expected: VT on = HDRP asset VT cache settings are editable, VT off = HDRP asset VT cache settings are greyed out
Actual: VT on = HDRP asset cache settings are greyed out, can't edit
Repro: 2020.2.0a20 + HDRP 10.0.0-preview.27
No repro: 2020.2.0a15 + HDRP 10.0.0-preview.1, HDRP 8.2.0
Notes:
- MacOS only
- In 2020.2.0a19 may see slightly different actual result: VT off = error when selected HDRP asset and broken UI in VT cache settings in inspector
Workaround: add or remove a "scripting define symbol" in Edit > Project Settings... > Player > Other Settings > Scripting define symbols, then click "Apply" - this will trigger a reload and ensure the correct state for Virtual Texturing support. You can use any text for the "scripting define symbol" just to trigger the refresh.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Verified fixed in 2021.1.0a7 with HDRP 10.2.0
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b13
Virtual Texturing Cache Size settings no longer appears greyed out after enabling Virtual Texturing support and allowing editor restart