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Transition delay is ignored when opacity is listed before scale in trans...

UI Toolkit Authoring Framework

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Feb 20, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7

How to reproduce:1. Open the attached “IN-134445” project2. Open the scene “SampleScene”3. Enter Play mode4. Press the green "Toggle... Read more

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Active

"Export" menu item appears active in Project window while "Export Packag...

Packman

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Feb 20, 2026

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Version/s: 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a Unity project Go to a "Project" window Select any package Right-click and select "Export", which is dis... Read more

0
votes
Fix In Review

[Windows] Search window refreshes and first search result gets highlight...

Search

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Feb 20, 2026

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Version/s: 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Click Search button in Editor top toolbar to open Search window3. Type anything in the ... Read more

0
votes
Active

Multi select is not handled correctly when exporting Packages in the "Pr...

Packman

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Feb 20, 2026

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Version/s: 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a Unity project Go to a "Project" window Select "Packages" Right-click and select "Create UPM Package..."... Read more

0
votes
Active

“Readme.asset” Asset elements are cut off in Search window Inspector Panel

Search

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Feb 20, 2026

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Version/s: 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create > Material3. Click “Global Search” button in Editor top toolbar to open Searc... Read more

0
votes
Won't Fix

[Linux] TMP Font Asset pop-up Window opens on the secondary monitor when...

Native Editor Window Foundation

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Feb 20, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a7

Steps to reproduce: Make sure you have two monitors available for testing Set up secondary monitor to be position to the right of th... Read more

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votes
Active

[Windows] “d3d12: Attempting to bind a NULL or empty texture. Perhaps t...

Text (TextMeshPro)

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Feb 20, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Window > TextMeshPro > Import TMP Essential Resources3. Click “Import” button in ... Read more

0
votes
Active

Build Steps in Project Auditor show no Logs after project is built until...

Project Auditor

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Feb 20, 2026

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Version/s: 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a new project using Universal 3D template Install Project Auditor package from the Package Manager Build ... Read more

0
votes
Active

Build Steps logs with Log Level icon show Duration as 0 instead of 00:00:00

Project Auditor

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Feb 20, 2026

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Version/s: 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create a new project using Universal 3D template Install Project Auditor package from the Package Manager Build ... Read more

0
votes
Active

GraphicsStateCollection docs don't mention requirements to use the SendT...

Unity Documentation

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Feb 20, 2026

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Version/s: 6000.1.17f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: read docs about how to send shader PSO tracing info back to editor in our docs [https://docs.unity3d.com/6000.0/... Read more

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