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Asset parameters not updating in Inspector when changed with script and ...
How to reproduce:1. Open the attached project from "stopTime_1275738.zip"2. Navigate to Window > My Window3. Select asset "Test" ... Read more
Crash on VCCache::GetEntry when opening project
Reproduction steps:1. Download user's attached project and create a workspace for it in Plastic SCM2. Delete the Library folder to r... Read more
Shader compiler stopped being able to expand statements in macro argumen...
How to reproduce:1. Open a new project2. Extract the "MudBun.zip" file into the created project's Assets folder3. Select the "Marchi... Read more
The majority of the Graph View functionality stops working when adding a...
How to reproduce:1. Open the attached "1275569" project2. Open the Graph View window by going Window->05 All Combined3. Right-cli... Read more
The Component editing mode is automatically exited when selecting the Ga...
How to reproduce:1. Create a new Unity project2. Create a Light Probe Group (GameObject->Light->Light Probe Group)3. In the Hi... Read more
Crash on Tilemap::ValidateAllTileAssets when opening a specific prefab o...
Reproduction steps:1. Open the attached project ("1275562.zip")2. Double click the "desertbiome.prefab" or drag it to the Scene View... Read more
SearchFilter() is inaccessible due to its protection level
Reproduction steps:1. Open attached project "FindAssets.zip"2. In Project window, open Assets/BugFindAsset.cs3. In "BugFindAsset.cs"... Read more
EventType.mouseUp not fired when the cursor is located outside of the E...
How to reproduce:1. Open the attached '1275520.zip' project2. Select the 'BugReport' > 'TestCode'3. Click and hold the left mouse... Read more
GameObject gets stuck in the track's Mesh Collider when the GameObject i...
How to reproduce:1. Open the user's attached "cosmic_project.zip" project2. Open the "TestScene1" Scene3. Enter Play Mode4. Hold the... Read more
Unity crashes when connecting to a perforce server with an invalid works...
How to reproduce:1. Start a local Perforce server with a valid user and a valid workspace2. Create and open a new project3. Open Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS