Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.4.9f1
2020.2
Issue ID
1275567
Regression
No
The Component editing mode is automatically exited when selecting the GameObject Transform Tool
How to reproduce:
1. Create a new Unity project
2. Create a Light Probe Group (GameObject->Light->Light Probe Group)
3. In the Hierarchy select the created Light Probe Group
4. In the Inspector enable the Edit Light Probes mode
5. Press "E"
Expected results: You stay in the Edit Light Probes mode
Actual results: You exit out of the Edit Light Probes mode
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.5f1, 2020.2.0b2
Notes:
- The same issue happens when selecting any of the Transform Tool
- The same issue happens with any Component editing if the Component has such functionality (for example editing the bounding volume of a Collider)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Component editing tools are distinct from the transform tools, and are currently working as intended.
However there is work scheduled for 2021.1 to allow component tools to use built-in transform tools for manipulation, which will address this ticket. That is being tracked as a feature, so this case will be closed as By Design.