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[Terrain] Black artifacts appear on Terrain when painting it
Reproduction steps:1. Open the attached project "BaseProject.zip"2. In the Project window under "Assets/_TerrainAutoUpgrade" open th... Read more
[Terrain Tools] Clone brush smearing
Repro steps: 1. Create a terrain2. Click the terrain3. Select the paint terrain tab4. Select the raise/lower height tool5. Raise the... Read more
[Terrain Tools] Very large brush sizes or small terrains with normal bru...
Very large values for brush size (with modified range) or small terrains with normal brush size causes console errors Repro1. Set br... Read more
[Terrain Tools] Terrain Visualization (altitude heatmap): saving terrain...
Saving terrain visualization settings resets the terrain visualization to grey Repro:1. Enable Visualization2. Save Preset Expected:... Read more
[Terrain] Paint layers: removing layer in the middle of stack and then u...
The image below is showing the issue repro with Terrain Tools, but the same bug arises in Legacy Terrain without Terrain Tool Repro1... Read more
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap reso...
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gap... Read more
[Terrain Tools] Toolbox Utilities: Export heightmaps "heightmap depth" a...
After exporting an 8bit heightmap the "Heightmap Depth" setting gets changed backed to 16bit Repro:1. Select terrain2. Change "Heigh... Read more
[Terrain Tools] 'Add Layer' Concern: X still adds the layer
If you click the X (top right) after clicking Add Layer, it will still add a layer when it's expected that it doesn't do that. Repro... Read more
[Terrain Tools] Noise: Filter and brush tool does not work correctly wit...
The noise filter does not work correctly with brush rotation applied. The Noise Field gets "scaled" instead of being rotated around ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS