Search Issue Tracker
Fixed in 3.0.2-preview
Votes
0
Found in [Package]
3.0.1
Issue ID
1276273
Regression
No
[Terrain Tools] Toolbox Utilities: Splitting terrain with heightmap resolution 33 breaks terrain and causes error
When trying to split a terrain in which the heightmap is too small to divide itself into each individually split terrain you get gaps and artifacts in the split terrain sections.
Repro 1
1. Create a terrain with a Heightmap Resolution of 33x33
2. Split the terrain by 2x2
Repro 2
1. Create a terrain with a Heightmap Resolution of 65x65
2. Split the terrain by 4x4
Expected result: You get a split terrain with no artifacts or you get a warning that you're not able to split the terrain
Actuality: You get a split terrain with artifacts and gaps
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 3.0.2-preview):
Merged the following PR: https://github.com/Unity-Technologies/TerrainTools/pull/511