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[Memory Profiler] Orange highlight shows different data when changing it...
How to reproduce:1. Open the attached project "case1276377.zip"2. Open Memory Profiler window3. Open snapshots called "1" and "2"4. ... Read more
[Memory Profiler] Snapshots labels do not match in different window plac...
How to reproduce:1. Create a new Unity project2. Install the Memory Profiler package3. Open Memory Profiler window4. Capture a memor... Read more
[Shaders] Compute shader preprocessor warnings and errors don't get forw...
Reproduction steps:1) Create a ComputeShader asset2) Add line "#pragma exclude_renderers asdfasdf0" to the source of the asset (the ... Read more
Variables that have the NotKeyable attribute are still animatable when t...
How to reproduce:1. Open user's attached "CleanProject" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "GameOb... Read more
[Memory Profiler] Search field 'contains' doesn't open after performing ...
How to reproduce:1. Open the attached '1276361.zip' project2. Open Window>Analysis>Memory Profiler window3. In the Workbench o... Read more
[Cinemachine] Custom Blends dropdown arrow icon is misaligned in Cinemac...
Custom Blends dropdown arrow icon is misaligned in CinemachineBraine, refer attached screenshot. Material is configured gracefullySt... Read more
[PackMan] Error appears and prevents from downloading the BOXOPHOBIC ass...
How to reproduce:1. Create a new Unity project2. Open the https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-sha... Read more
[Animation Rigging] package sample project button text does not change o...
Animation Rigging package sample project button text does not change once the project is imported. The package sample project text s... Read more
[Animation Rigging] package sample project is not under the specified fo...
Animation Rigging package sample project is not under the specified folder hierarchy Assets > Samples. All the packages with samp... Read more
[Xcode] [macOS] .bundle plugins are not signed in Xcode projects
How to reproduce:1. Open the attached 'MacXcode.zip' project2. Switch to IL2CPP Scripting Backend in Player Settings3. Go to Build S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS