Search Issue Tracker
Input Axis Controller breaks when the domain reloads
How to reproduce:1. Open the “CinemachineTest.zip“ project2. Open the “SampleScene“3. Open Edit → Preferences → General, and change ... Read more
Grouping shortcut works when a Group is multi selected together with any...
Steps to reproduce: Open any Project with Shader Graph installed Create any Shader Graph and open it Create any 2 Nodes and select t... Read more
GameObject has a highlight but is not actually selected when selecting i...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create at least two GameObjects 3. Select one of the GameObjects4... Read more
Objects with HideFlags.DontSaveInEditor persist after unloading scenes w...
How to reproduce:1. Open the “BuildTest.zip“ project2. Enter Play Mode (or Build and run with Development Mode and Autoconnect Profi... Read more
[Render Pipeline Converter]Read only Material Converter Scene referencin...
Steps to reproduce: Create a object with a built-in material Create a prefab, save the scene Have that scene, with a prefab instance... Read more
Small part of the Context menu is cut off at the bottom and not opened f...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
Unity Version Control button does not have right click "Hide" option as ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Right click the Unity Version Control button in the C... Read more
Gradient draw larger when a custom shader is used
Open URP graphics test 362 Observe the 4 gradients Only the first isn't too wide !image-2025-08-26-21-36-35-992.png! Read more
Default Gradient node returns yellow when used with LargePixelCoverage hint
When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more
Can't add and use "Sample Element Texture" node twice in a graph
We're getting a "Redefinition of Index" error when using two "Sample Element Texture" in a UI Toolkit custom shader graph. !image-20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message