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Ctrl + Drag or Option + Drag on an asset with unsaved changes will copy ...
How to reproduce:1. Open user-submitted project (CopyAssetBug.zip)2. Select BugMaterial.mat3. Change something in the Inspector wind... Read more
[iOS] Audio files are not played when using CallKit
Reproduction steps:1. Download and open the attached "BugReproProject" project2. In the Menu bar, press "File" > "Build Settings.... Read more
Editor crashes when upgrading/downgrading between 2020.1 and 2020.2
How to reproduce:1. Create a new project named "20201" (2020.1.0b10 or above)2. Close the Unity Editor3. Copy the files from the att... Read more
API Updater pops up and internal recursion is detected when assigning a ...
How to reproduce:1. Download the tester-attached script(Script.cs)2. Create a new Unity project3. Import the script Expected result:... Read more
Toggling between Fullscreen and Windowed mode doesn't preserve native re...
How to reproduce:1. Open the attached project (link in the description)2. Open the "SampleScene" Scene -> build and run on UWP3. ... Read more
HDRP Config Package does not download when using Collaborate/Cloud Build
Reproduction steps:1. Create an HDRP project2. Enable Collab3. Install HDRP Config Package through HDRP Wizard4. Publish changes to ... Read more
Cloth component does not interact with Collider when in the Scene mode
How to reproduce:1. Open attached "case_1276467.zip" project and Assets/Scenes/SampleScene scene2. In the Hierarchy, select the Girl... Read more
[Addressables] Caching.GetCacheVersions does not return correct number o...
Repro steps:1. Open attached project2. Check Enable in Window -> Asset Management -> Addressables -> Hosting -> Eden Hos... Read more
Additional memory allocated when removing WorkRequest in UnitySynchroniz...
How to reproduce:1. Open the included project "AsyncTest_Repro.zip"2. In Build Settings enable: Development Build, Autoconnect Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS